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Mayfair Games Family Business
Mayfair Games Family Business
Mayfair Games Family Business
Mayfair Games Family Business

Mayfair Games Family Business

Regular price $16.99 On Sale

  • Only 5 left in stock!

    Estimated Arrival: Between Jan 27 and Feb 01. * ETA for USA only

    Shipping & Returns: Free Shipping. Free Returns. All The Time.

    Family Business: Mobs, Contracts, Mayhem

    Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play. Every player controls a 'family' and plays various cards to off other players' family members. In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread. Either way, the last family standing is victorious.

    Each player starts with a gang of nine characters. To try to get rid of other gangsters, contracts are played on them. If these contracts are not blocked by anyone, the targeted gangster is placed on the hitlist. As soon as six gangsters are on the hitlist a mobwar is started. This means that, at the start of every turn, the first character on this list is eliminated. This goes on until the list is empty.

    Mobwars can also be triggered by cards being played. When no more than the last six or fewer characters are in play a constant mobwar is going on, until only one player has characters left.

    In general players take turns clockwise, however, the turn goes to any player who plays a response card and then clockwise mode is resumed with the player next to him/her. Lots of interaction as players play cards to put gangsters on the list, save them, have them replaced, start a Mob War, or stop it...

    • 54 Mobster Cards (6 families with 9 mobsters each)
    • 58 Action Cards (33 Attack, 12 Counter, and 12 Rescue cards)
    • "R.I.P." card tray
    • Simple rules

    Family Business: Mobs, Contracts, Mayhem

    Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play. Every player controls a 'family' and plays various cards to off other players' family members. In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread. Either way, the last family standing is victorious.

    Each player starts with a gang of nine characters. To try to get rid of other gangsters, contracts are played on them. If these contracts are not blocked by anyone, the targeted gangster is placed on the hitlist. As soon as six gangsters are on the hitlist a mobwar is started. This means that, at the start of every turn, the first character on this list is eliminated. This goes on until the list is empty.

    Mobwars can also be triggered by cards being played. When no more than the last six or fewer characters are in play a constant mobwar is going on, until only one player has characters left.

    In general players take turns clockwise, however, the turn goes to any player who plays a response card and then clockwise mode is resumed with the player next to him/her. Lots of interaction as players play cards to put gangsters on the list, save them, have them replaced, start a Mob War, or stop it...

    • 54 Mobster Cards (6 families with 9 mobsters each)
    • 58 Action Cards (33 Attack, 12 Counter, and 12 Rescue cards)
    • "R.I.P." card tray
    • Simple rules